Paul M. Banas on Consumer Insights, Marketing Research, and the Digital Media Landscape
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Generating Brand Engagement With Viral Games

I’ve read several interesting posts by Rachel Clarke at BehindtheBuzz.com on the merging of games and puzzles with advertising, and how they can provide brand immersion and can foster consumer engagement.

These range from simple viral games like this one she writes about for Lufthansa, to massive Alternate Reality Games like the one she mentions for Guinness.

Of these, Alternate Reality Games are the most interesting to me. With their deep complexity and their extended timelines, they can be tailor made for generating viral buzz behind brands or new product launches. To get more in depth background on ARGs and their promotional power, this article from Wired Magazine provides a lot of great background.

Also, there are more examples on the 42 Entertainment site, which is an agency specializing in ARGs. They were the agency that developed the “I Love Bees” ARG that supported the 2004 launch of Microsoft’s Halo 2 game.

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2 comments

1 Rachel Clarke { 01.22.08 at 11:50 am }

Glad you like the stuff I write about. Read the stuff about Covet perfume, which i think is the best ARG-like campaign a non-entertainment brand has come presented.

2 Paul M. Banas { 01.22.08 at 8:26 pm }

@Rachel
Thanks for the additional suggestion on Covet. It looks like a good example of what CPG could potentially do to lever Alternate Reality Games.

Here is the link for those who are interested. It does say the contest has ended, although you can track how things progressed.
http://www.caseofthecovetedbottle.com/

PMB

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